Friday, January 25, 2013

CDW Workshop 2013! Best workshop ever! Day 1!

These were my facebook status update on Monday 21st of January 2013. Well, I'm not dreaming, I'm amazed though, first part of today was a Khang Le workshop, blowing my mind with his landscape thing done in photoshop. Definitely rocket science but I still can't wait to try it. About to start with Victoria Ying & Mike Yamada, so I may die of enthusiasm and joy #wreckitralph #kungfupanda #cdwstudios #artisticgeniuses #hungerbeingfed #happy #gimmemore — at CDW Studios Obviously I'm going to keep posting every single day out of excitment but this is what's exciting for me these next two weeks, which started today! Seriously, if you are wanting to do digital art of any kind or just want to improve your skills, this is the place to be! http://www.conceptdesignworkshop.com/index.php/schedule.html ADELAIDE 2013 WORKSHOP SCHEDULE 21 January - 1 February 2013. Lv 3 MYER Centre Adelaide. WEEK 1 SCHEDULE JANUARY 21 - 25 2013 | MONDAY - FRIDAY 9.00am - 12.00pm DIGITAL PAINTING TECHNIQUES FOR GAMES with KHANG LE. This workshop covers the topics of digital painting, ‘mech and vehicle’ design and also environment design. Khang will share his working process and techniques for creating a strong visual direction for video game productions. Topics covered will include composition, visual balance, colour, scale, lighting, edges and incorporating photos into your work. 12.30pm - 3.30pm VISUAL DEVELOPMENT FOR ANIMATION with MIKE YAMADA and VICTORIA YING. This workshop will cover how to explore and develop a visual style for animated films. Mike and Victoria will share their knowledge on the skills and design process which is required for animation pre-production. Topics such as character, props and environment design will be covered. Mike and Victoria will demonstrate their process for creating pre-production artwork. 3.45pm - 6.45pm ZBRUSH CHARACTER AND CREATURE SCULPTING with BRYAN WYNIA In this workshop Bryan will demonstrate how he uses zbrush to create character and creature designs for the Game, Film, and Television. He will share his thought process and techniques for concept sculpting and creature development. Topics covered will include silhouette, anatomy, weight, forms, gesture, rhythm, and color. SATURDAY WORKSHOP JANUARY 26 2013 | SATURDAY 10.00am - 4.00pm SCULPTING IN ZBRUSH FOR CONCEPT ARTISTS with BEN MAURO This workshop will cover how to rapidly develop realistic character concepts for a modern Film pipeline. Ben will show you how to integrate ZBrush into your design process to create compelling designs which can be easily handed off to VFX artists or a 3D printer. Topics covered will include character design, thumbnails, silhouettes and archetypes, texturing and painting. You can puchase tickets for the Saturday Workshop seperately if required. See tickets page. SUNDAY PORTFOLIO REVIEW DAY JANUARY 27 2013 | SUNDAY 10.00am - 4.00pm SUNDAY PORTFOLIO REVIEW DAY On Sunday January 27, CDW will be holding a Portfolio review day. Each attendee will be allocated a 15 minute timeslot to present to the instructors and also other industry professionals and agents their portfolio. This is only available for people who attend the full two week event. Bookings for your timeslot will be made on Day 1 of the workshop. WEEK 2 SCHEDULE JANUARY 28 - FEBRUARY 1 2013 | MONDAY - FRIDAY 9.00am - 12.00pm DIGITAL ILLUSTRATION FOR FILM AND GAMES with JAIME JONES In this workshop Jaime will cover the tools and thinking process he uses to capture realistic lighting and imagery in Photoshop. Topics such as composition, lighting, mood, storytelling, brush customisation and texture will all be covered during his workshop. Jaime will introduce you to some useful digital painting techniques and also review the core painting principles which are used for any type of medium you paint in. 12.30pm - 3.30pm VEHICLE, MECH AND WEAPON DESIGN with AARON BECK In this workshop Aaron will cover the topics of creating visually interesting and believable vehicle, mech and weapon designs for feature films.. A strong emphasis will be placed on shape, design and functionality. With a focus on painting and design Aaron will demo his process of how he creates his images form the ground up using Photoshop. 3.45pm - 6.45pm ENVIRONMENT DESIGN FOR GAMES with SIMON SCALES This workshop will focus on the foundation of thumbnails, value/lighting, composition and digital painting techniques. Simon will share his process using different techniques to start a painting and generate ideas quickly. The workshop will cover the use of photoshop brushes, shape design and Simon will show workflows which can dramatically speed up your painting process. Simon will also show his process for creating highly detailed matte paintings.

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